NOX Gaming | Server Rules
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NOX 10x Ruleset

Server Rules

These apply across every map in the NOX 10x cluster. Not knowing a rule isn't a valid excuse — if a situation isn't clearly covered, ask staff before you act, not after.

87 Rules · 5 Sections · Last updated September 4, 2026

General Rules

21 rules
  • 1.Admins always have the last word. If a case isn't clearly covered by the rules, we expect common sense and don't tolerate ticket wars — but it's also not necessary to bend the rules or exploit gray areas. Reports must always include evidence; admins aren't obligated to spend hours investigating unsupported accusations. Admins do not play on this server.
  • 2.Follow the Wildcard Code of Conduct.
  • 3.Recommended language is English.
  • 4.The Discord Guidelines apply to any kind of communication within our cluster.
  • 5.Strictly forbidden: cheating, meshing, intentionally causing lag, or crashing the server. Any of these results in an immediate ban.⚠ Bannable
  • 6.No abusing any bugs. If you notice one, report it in a ticket — if you're caught exploiting a bug, you will be banned.⚠ Bannable
  • 7.No account sharing.
  • 8.No scamming — punishment for scamming is a ban.⚠ Bannable
  • 9.No insiding — punishment for insiding is a ban.⚠ Bannable
  • 10.Do not release any personal information without the person's consent.
  • 11.No toxicity, verbal abuse, or mentions of family, race, religion, or other sensitive topics — this will result in punishment, and a ban if needed.
  • 12.Disrespecting staff is not tolerated.
  • 13.Impersonating staff or using staff names will result in a name change or a ban.⚠ Bannable
  • 14.No storing items/characters in the upload for long periods. If you lose stuff this way, we will not compensate you.
  • 15.No exchanging in-game items for real-life money. Doing this will result in a ban.⚠ Bannable
  • 16.Exploiting gray areas or ambiguous sections of our ruleset will be penalized.
  • 17.Third-party software is strictly forbidden (custom crosshairs and autoclickers are excluded).
  • 18.If you lose your items during transfer, crashes, or bugs, we are not obliged to compensate you.
  • 19.Tribe owners have ultimate power to invite or kick whoever they want, whenever they want.
  • 20.If a tribe owner is offline for 3+ days, admins are allowed to transfer ownership. Proof must be provided.
  • 21.Any proof of cheating or breaking the rules must be provided in the form of video proof.

PVP Rules

19 rules
  • 1.Inviting or removing tribe members during an active fob is not allowed, except in the case below.
  • 2.If the same raid has been going on between two tribes for over 8h without stopping, each tribe is allowed to remove and add a maximum of 1 member after the first 8h, and a maximum of 2 members after 16h. If you cycle after 8h, you need proof the raid has been going for 8h (logs) plus proof of the exact time you removed/invited the new member — same for the 16h mark. Without proof, admins can remove the new member if a ticket is filed. Caging limit is 6h (2h for solo/duo tribes). If you end the raid, you must release the caged player.
  • 3.If a tribe has proof you were caged and you escaped due to a server crash, rollback, glitch, or any other non-legitimate reason, you will be caged again.
  • 4.Caging a player inside a Forcefield is forbidden.
  • 5.Open world caging is forbidden, unless you're on the direct way to raid them (30 minute time limit).
  • 6.Decomping/popcorning items in your base during an active fob is not allowed and will result in a ban.⚠ Bannable
  • 7.Teleporting another tribe into your base to give away loot during an active fob is not allowed and will result in a ban of both tribes.⚠ Bannable
  • 8.Countering a fob is allowed, as long as you continue the raid on the base you countered after clearing the fob. You must have a fob before you counter a raid.
  • 9.If your fob gets wiped while attempting to counter a raid, you need to wait 2h before you can attempt again.
  • 10.Countering a raid that is already being countered is not allowed — only one tribe can counter a raid at a time.
  • 11.A fob is considered to have at least 30 turrets.
  • 12.Attacking tribes without a fob while they're raiding/being fobbed is considered teaming.
  • 13.Tunneling is forbidden.
  • 14.C4 capping is forbidden.
  • 15.Raft raiding is not allowed.
  • 16.Placing ORP on a fob is forbidden.
  • 17.Raiding by placing a hidden bed or TP inside the enemy base before it was built is forbidden.
  • 18.Unclaiming tames so your turrets shoot enemy structures is not allowed.
  • 19.Placing structures over yourself to prevent getting killed is strictly forbidden (placing structures on other players to cage them, or for any other reason, is also forbidden).

Building Rules

27 rules
  • 1.You are allowed 2 bases per map, or 3 bases in total.
  • 2.All base spots must be able to fit a player walking, crouching, flying or swimming into. If you need a tek suit, dino, structure, or any glitch to get into a base spot, it's not allowed. Mesh bases are not allowed.
  • 3.Farming outposts and TPs must not have more than 10 turrets, are not allowed ORP, and no spam is allowed around them.
  • 4.Turrets must remain at least 90% visible and may not be hidden or significantly obstructed by structures.
  • 5.No stacking structures.
  • 6.No border or ceiling snapping.
  • 7.No excessive spam. You must place a Range structure at the entrance to your cave — that's the maximum allowed defense and spam range for your base. If it's more, admins will destroy it without prior warning.
  • 8.During an ongoing fob you can spam freely without limits. After the fob is over you must remove spam that exceeds the Range structure limit. If reported, you'll be warned for excessive spam.
  • 9.You are only allowed 2 connected structures for spam (NOX structures are not allowed as spam).
  • 10.Vault dropping spam is also not allowed.
  • 11.No meshed or floating structures or turrets. Turrets shooting through the mesh will be removed by an admin without prior notice. A turret in the middle of a hatchframe is allowed, only if it breaks when the hatchframe breaks.
  • 12.Generators can have up to 4 vaults covering them.
  • 13.You are not allowed to have more than 5 pulsing generators in 1 render.
  • 14.Putting vaults over ORP is forbidden.
  • 15.Behe gates and ocean plats are not allowed in caves. Only the attacking tribe can use them during a raid.
  • 16.Behe gates, cliff plats and ocean plats must be at least 50% visible, otherwise they'll be removed by an admin.
  • 17.No stacking more than two vaults inside of each other.
  • 18.Only 1 vault is allowed to block an entrance or choke.
  • 19.Do not spam trees with anything besides tree platforms.
  • 20.No using Dedicated Storages to cover foundations or defenses.
  • 21.You are allowed to put 1 vault on a Turret or Structure Cap (having pre-built structure caps in caves is not allowed).
  • 22.A fence pillar is allowed as long as it has a snap point. If the snap point breaks and stuff is still floating, the tribe must remove their floating structures.
  • 23.No griefing players under PVE — this includes placing a fob in front of their base while they're on PVE, attacking them just outside their base, or soaking their turrets. Your fob will be removed by an admin without warning.
  • 24.Players in PVE are not allowed to raid or grief tribes.

Location Rules

  • 25.One entrance must be left open for underworld entrances on: Gen2, Valguero & Center.
  • 26.1 entrance to the Aberration surface must stay open. This doesn't include the Rad entrance.
  • 27.Forbidden building locations: on or near obelisks, Island Ascension Cave, Lava Golem, Ice Queen, ground-level city terminals, map spawn points, Wyvern scars, any dino nests, Gen 1 Terminals/Volcano, Gen2 bridges and Gen2 Terminals, Crystal Honey (poly) cave, Valguero button cave, and the Aberration Rad Ceiling.

Tame Rules

18 rules
  • 1.Max of 6 tames soaking at a time.
  • 2.Max 1 tame blocking an entrance/choke at a time, and only if the tame can fit in the entrance/choke.
  • 3.Whistling aggressive inside your base, causing all your tames (including breeders) to attack, is forbidden.
  • 4.No more than 3 aggro tames, and no more than 5 aggro turret tames, in any open-world/defense/raid PVP situation. If aggro tames get shot together with soakers and go over these limits, admins decide the punishment based on whether it's mass soaking or mass aggro.
  • 5.You are allowed 3 dinos per defense (turret wall/tower).
  • 6.You're allowed up to 8 additional turret dinos, set on turret mode, at least 5+ foundations away from the cave entrance/choke. These include Yuti, Velo, and Bloodstalker.
  • 7.Don't use more than 2 Astrocetus at the same time.
  • 8.You're not allowed to kill tames with vacuums or the world border.
  • 9.You are only allowed to TP Megachelons away.
  • 10.Mammoths and Baryonyx are not allowed to damage structures.
  • 11.Using /farm on dinos during PVP is allowed. Using /farm specifically to block an entrance or choke is not allowed.
  • 12.No replicators or dedi intakes on platform dinos, except Astros.
  • 13.You're not allowed to Shadowmane-buff Noglin-Desmo.
  • 14.You're only allowed to use carbo, stego, and trike-sized bodies to LOS the fob.
  • 15.All dinos must have at least 2 sides open when built (top and bottom open don't count).
  • 16.Mesh biting, mesh hitting, or mesh picking is not allowed (also applies to aggressive tames).
  • 17.Blocking entrances with Megachelon, Astro, Magma, Diplo, Racer, or any tame with an auto buff/debuff is not allowed.
  • 18.Daeodons are not allowed to auto-heal dinos used for blocking entrances.

Noxus Rules

2 rules

Covers Noxus (and Extinction, where noted) resource-farming zones.

  • 1.No camping with tames outside of the caves.
  • 2.Max 6 tames from 1 tribe on an OSD or Element vein (also applies to Extinction).